Space Adventure(3)

SO I’ve started cleaning a few of my systems up trying to get a smooth set of systems going before I jump into some of the features I would like to try and add.  You can check out a quick web build i’ve done here http://www.rekindlegames.com/Alpha/Web_Build.html . Since making the build I’ve tweeked the place holders for the ‘mothership’ and her fighters. I need to implement a particle system to help with the visual signs of motion and drag/slow down. I also feel  that the timing on my shop slow down is a little fast/abrupt so I will be tweeking the timing on that.

I wanted to do a 3rd person ship at first but after living in First view for development it has really grown on me, and I am going to lock it into a cockpit view style game, with that I will be looking in to making a kick butt  cockpit view with system consoles and all that sorta stuff  Designing a game is an interesting process, I am looking forward to touching up my Enemy AI in the near future to see what i can pull off , get a little space dog fight going on soon or something.

Space Adventure(2)

Just a quick update today(Still such rubbish with doing these updates, I swear I’ll do better some day!)

So I have place holders in for some Enemy ship, I have a simple patrol set up for a small squad of fighter enemies, and a ‘mother ship’ home base that they are a part of. Fun times! not much to show this time around just a lot of boxes and more boxes !

SkillShare

Over the past couple months I have been /QUIETLY/ learning new things. I say quietly because I haven’t mentioned anything about it here.

I have taken two online classes from a site called Skillshare (www.skillshare.com). The first was a viral marketing type class, it gave me a brief look into how I may need to market the things I would like to produce in the future, needless to say it was a great learning experience.

The most recent class was a 4 week game development class. A tool called PlayMaker! for the Unity 3D development program. This is a 3rd party tool that allows rapid development of prototyping games without diving heavily into code. You can check out the Visual Scripting tool here http://www.hutonggames.com/#&panel1-8 .

This tool is fantastic, it has allowed me to test systems in unity out, without having to hard code it all in, saving me time, and most of all head aches(being someone who is still learning C#).

I have a goal in mind, and Playmaker may just allow me to race for the finish line. There is much work to be done, hard work, and I think my body is ready!