Ok! so I am recovering a bit from participating for the first time in Ludum Dare, The 27th on its kind. With a theme being chosen of ’10 seconds’ I had 48 hours to make a game, with that theme. The first 3 hours were spent brainstorming and trying to figure out what I really wanted to try and show, that met the theme requirements, but I would be capable of pulling off in 2 days. What I ended up with was ‘Cast Out’ http://www.rekindlegames.com/Alpha/Cast_Out_LD_27.html
‘Cast Out’ is a 10 Second Exorcism game. YOu pick to play as 1 of 3 priests and you will combat a random demon with its own strengths. In the end its kind of like a Wario Ware Game meets a pokemon battle, fighting over the soul of an innocent!
Despite having things besides the Ludum to do during that 48 hours I felt good about what I was able to get accomplished. The game is playable, there are win/loss screens, The mechanics I used were within my ability and did not blow my scope out of whack. And honestly that is awesome. Obviously if you play the game you will notice a few things missing, some text next to the health bars for example. This was one of a few things I just ran out of time to complete.
Missing in ‘Cast Out’ would be Audio, and SFX, along with some witty banter from the demons to distract the player, all of these do not hinder the player from playing the game however and would only serve to enhance the experience. After submitting my entry into Ludum Dare I have been keeping my eyes on the comments I get, mostly for feed back on what I could have done better that perhaps I didn’t think of, The biggest thing I see is that a tutorial would have been nice instead of just dropping the player in, this is a good call, as I do need to take various types of players into account when making a game, be it for a Ludum or a full project.
Ludum Dare was great, It helped me not only test my abilities as a Game Designer but also showed me where I have areas to grow in this field. I am looking forward to the next ludum or Game Jam that I can participate in!
SO I’ve started cleaning a few of my systems up trying to get a smooth set of systems going before I jump into some of the features I would like to try and add. You can check out a quick web build i’ve done here http://www.rekindlegames.com/Alpha/Web_Build.html . Since making the build I’ve tweeked the place holders for the ‘mothership’ and her fighters. I need to implement a particle system to help with the visual signs of motion and drag/slow down. I also feel that the timing on my shop slow down is a little fast/abrupt so I will be tweeking the timing on that.
I wanted to do a 3rd person ship at first but after living in First view for development it has really grown on me, and I am going to lock it into a cockpit view style game, with that I will be looking in to making a kick butt cockpit view with system consoles and all that sorta stuff Designing a game is an interesting process, I am looking forward to touching up my Enemy AI in the near future to see what i can pull off , get a little space dog fight going on soon or something.
Just a quick update today(Still such rubbish with doing these updates, I swear I’ll do better some day!)
So I have place holders in for some Enemy ship, I have a simple patrol set up for a small squad of fighter enemies, and a ‘mother ship’ home base that they are a part of. Fun times! not much to show this time around just a lot of boxes and more boxes !
It is amazing having an artist in the home. It really is. I came home to a surprise asset for my little project. It was an Asteroid!!!! I mean I was using some silly plain cylinders for testing purposes but this is amazing! I was also honered with a new star field instead of that generic dark cloudy sky box I had been using. SO not as much progress has been made since my last post, but honestly that is ok.
I am really trying to dive in and tune up the keyboard controls, I’m shooting some something similar in control to the old Colony Wars game on the PS1. So while smaller advancements like reloading the level when all the asteroids are destroyed or being able to shoot the asteroids is nice, I am glad I am putting some extra time into the controls.
So there we have it still early assets (except for the asteroids, those are amazing XD) but we have space flight, asteroid shooting and a star field, we almost have a game!
Over the past couple months I have been /QUIETLY/ learning new things. I say quietly because I haven’t mentioned anything about it here.
I have taken two online classes from a site called Skillshare (www.skillshare.com). The first was a viral marketing type class, it gave me a brief look into how I may need to market the things I would like to produce in the future, needless to say it was a great learning experience.
The most recent class was a 4 week game development class. A tool called PlayMaker! for the Unity 3D development program. This is a 3rd party tool that allows rapid development of prototyping games without diving heavily into code. You can check out the Visual Scripting tool here http://www.hutonggames.com/#&panel1-8 .
This tool is fantastic, it has allowed me to test systems in unity out, without having to hard code it all in, saving me time, and most of all head aches(being someone who is still learning C#).
I have a goal in mind, and Playmaker may just allow me to race for the finish line. There is much work to be done, hard work, and I think my body is ready!
I’ve never been much for these blog things(oh god I’m old!). But the path my live has taken, especially as of late, has deemed that perhaps it is time to dive in and just /deal with it/.
So, Greetings! I’m honored that you’ve visited my blog(I mean really I wouldn’t, but that’s just me). I hope to use this space as a place to keep my projects and goals both organized and on a forward progression. To that extent Over the next few days(or weeks) I plan to share a bit about what I am doing in my life and the crazy adventure it is turning out to be!
So I guess I will leave it off here with a little bit about me. Being of /sound/ mind and the ripe age of 28 years old, I’ve lived in the Seattle area for a good 5 years now. Alongside my partner(in-crime) we are attempting to craft various types of video games(of which I will discuss at a later date!).
Prior to moving to Seattle, I was Born and raised in Southern California. This is where I fell in love with audio, and took my first steps in trying to etch out a career in Sound recording(little did I know how drastic life would challenge me).
Some time later /bam!/ I found myself in Seattle(I’ll spare you all those details for now). Where I was introduced to Audio Design for video games. I had the opportunity to assist on several student project from the animation department at the Local Art Institute(Ai Seattle).
While my life dictates I pay the bills I have found a secure position at an UN-named Office Supply store. During my free time however, I have been learning the Unity engine as well as some C# coding language.
I can’t say I know what the future holds for me, but what I can say is that I’m in for one wild ride, and all i can really say is “Bring it!”